AI Insights · Timothy · July 2023
Top 5 Historical Games on Android in France Q2 2023
Explore the performance metrics of the top 5 historical games on the Android platform in France during Q2 2023, featuring insights on downloads, revenue, and active user trends.
In Q2 2023, the top 5 historical games on the Android platform in France showcased intriguing trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Royal Match from Dream Games, Ltd. maintained robust weekly revenue throughout the quarter, peaking at around $258K in late March. Despite some fluctuations, revenue remained relatively stable, ending June with approximately $238K. Weekly downloads also showed a healthy trend, reaching a high of about 62K in mid-April before settling at around 43K by the end of June. The game enjoyed a consistent rise in weekly active users, starting at 351K and climbing to an impressive 453K by the end of the quarter.
Viking Rise: Valhalla by IGG.COM saw a notable increase in weekly revenue following its release in mid-April, reaching nearly $29K in early May. Despite a slight dip in June, it ended the quarter with around $25K. Weekly downloads were highest at launch with 46K but tapered off to about 4.5K by late June. Active users mirrored this trend, peaking at 50K in mid-May and then decreasing to 18K by the quarter's end.
1945 Air Force: Airplane games from 1SOFT experienced a steady climb in weekly revenue, culminating at nearly $10K by the end of June. Downloads showed fluctuations, with a notable peak of 20K in late April before stabilizing around 13K. The game’s weekly active users saw a consistent range, maintaining around 100K throughout the quarter.
June's Journey: Hidden Objects by Wooga demonstrated a stable revenue stream, averaging around $71K in mid-May and ending June at approximately $64K. Downloads remained relatively stable, peaking at 7.6K in mid-May and then slightly declining to 4.5K by the end of the quarter. The game’s active user base remained consistent, hovering around 123K to 130K throughout the period.
Primitive Era: 10000 BC from 37 Mobile Games saw a varied performance in weekly revenue, peaking at $21K in early May and ending June at about $15K. Downloads showed a significant decline from 15K in mid-April to just over 300 by the end of the quarter. Active users exhibited some fluctuation, starting at 28K and rising to 48K by late June.
For more detailed insights and metrics on these games, visit Sensor Tower.